After auditioning other narrators, we weren’t able to find a voice as authentic as a real mother. Getting closer to the narrator: The voice of the narrator was originally recorded with temporary dialogue – it’s the voice of creative director Ian Dallas’s aunt. On certain LCD TVs, pure white shows up with a bluish tint – which is not very befitting of a storybook style. Not quite white: The white color you see in The Unfinished Swan is actually not pure white, but a slightly warmer yellowish white.We added this for players who like exploring so there’s less time spent walking long distances. Secret run: It’s very subtle, but if you walk forward for long enough, Monroe starts to pick up his pace.It happens behinds the scenes: the game will adjust the arc of your throw to hit things that you’re pointing at. We weren’t about to give Monroe – the main character of The Unfinished Swan – a gun but we did come up with a fix. Auto-aim: When we were first testing the game, we heard more than once that players wanted some sort of gun that would shoot paint where they were pointing.
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